SHOWREEL
SOUND REDESIGNS
Core Skills
Battlefield 6
Sound Redesign
Focused on realistic weapon and environmental audio, combining detailed foley and large-scale ambience.
Cocoon
Sound Redesign
Explored player interaction with the environment, tactile feedback and detailed mechanical sequences.
Cinematic Redesigns
Lords of The Fallen II
Sound Redesign
Cinematic trailer reimagining with emphasis on dark fantasy tone.
Armored Core VI
Sound Redesign
Cinematic redesign highlighting scale, mechanical weight, and momentum.
Gameplay Redesigns
Audio Production & Editing
Advanced audio editing, layering, and asset preparation using Ableton Live, Logic Pro and Reaper with experience in industry-standard plugins including iZotope, FabFilter, Soundtoys, and modern audio processing workflows.
Sound Design & Synthesis
Hybrid sound design combining synthesis, processing, and recorded sources, including granular, spectral, and tonal techniques.
Game Audio Workflow
Gameplay-focused asset creation with attention to player feedback, readability, variation, and sonic consistency across systems.
Implementation & Interactive Audio (Developing)
Currently learning Wwise, Unity, and Unreal Engine, with a focus on interactive audio, spatial awareness, and real-time design principles.
Mixing & Loudness
Dedicated to dynamic, high-impact mixing that preserves detail, space, and consistency across cinematic and gameplay-driven audio.
Music Production
Strong foundation in practical music theory and performance, including guitar, piano, and bass, combined with modern production, composition, and arrangement workflows in Logic Pro and Ableton Live.