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SHOWREEL


SOUND REDESIGNS



Core Skills





Battlefield 6 

Sound Redesign

Focused on realistic weapon and environmental audio, combining detailed foley and large-scale ambience.


Cocoon
Sound Redesign

Explored player interaction with the environment, tactile feedback and detailed mechanical sequences.


Cinematic Redesigns


Lords of The Fallen II
Sound Redesign

Cinematic trailer reimagining with emphasis on dark fantasy tone.



Armored Core VI
Sound Redesign

Cinematic redesign highlighting scale, mechanical weight, and momentum.


Gameplay Redesigns


Audio Production & Editing

Advanced audio editing, layering, and asset preparation using Ableton Live, Logic Pro and Reaper with experience in industry-standard plugins including  iZotope, FabFilter, Soundtoys, and modern audio processing workflows.


Sound Design & Synthesis

Hybrid sound design combining synthesis, processing, and recorded sources, including granular, spectral, and tonal techniques.


Game Audio Workflow

Gameplay-focused asset creation with attention to player feedback, readability, variation, and sonic consistency across systems.


Implementation & Interactive Audio (Developing)

Currently learning Wwise, Unity, and Unreal Engine, with a focus on interactive audio, spatial awareness, and real-time design principles.


Mixing & Loudness

Dedicated to dynamic, high-impact mixing that preserves detail, space, and consistency across cinematic and gameplay-driven audio.


Music Production

Strong foundation in practical music theory and performance, including guitar, piano, and bass, combined with modern production, composition, and arrangement workflows in Logic Pro and Ableton Live.