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SOUND REDESIGN COLLECTION




Kena: Bridge of Spirits

Sound Redesign

Focused on shaping the energy buildup and release using tonal layers, crystal-like textures, and organic forest movement to support the transition from destruction to regeneration.


Resident Evil 3 Remake

Sound Redesign

Focused on building creature presence through wet organic textures, breathing detail, and restrained environmental tone to support tension and physical proximity.


Control

Sound Redesign

Focused on telekinesis and abstract powers, focusing on spatial believability.


Saros

Sound Redesign

Gameplay focused sci-fi sound redesign, prioritising scale, weapon feedback, attack interactions, and enemy presence.


Ghost of Yotei

Sound Redesign

Emphasis on grounded foley, character motion, environmental ambience, and clear attack feedback.


Battlefield 6

Sound Redesign

Focused on realistic weapon and environmental audio, combining detailed foley and large-scale ambience.


Baldur′s Gate 3

Sound Redesign

Explored spell design through layered magic, elemental texture, and material interaction.


Cyberpunk 2077

Sound Redesign

Redesign focused on in-game UI interaction and feedback.


Lords of The Fallen II

Sound Redesign

Cinematic trailer reimagining with emphasis on dark fantasy tone.


Armored Core VI

Sound Redesign

Cinematic redesign highlighting scale, mechanical weight, and momentum.


Cocoon

Sound Redesign

Explored player interaction with the environment, tactile feedback and detailed mechanical sequences.