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Sound Redesign Collection



Control
Sound Redesign

Focused on telekinesis and abstract powers, focusing on spatial believability.


Saros
Sound Redesign

Gameplay focused sci-fi sound redesign, prioritising scale, weapon feedback, attack interactions, and enemy presence.


Ghost of Yotei
Sound Redesign

Emphasis on grounded foley, character motion, environmental ambience, and clear attack feedback.


Battlefield 6
Sound Redesign

Focused on realistic weapon and environmental audio, combining detailed foley and large-scale ambience.


Baldur's Gate 3
Sound Redesign

Explored spell design through layered magic, elemental texture, and material interaction.


Cyberpunk 2077
Sound Redesign

Redesign focused on in-game UI interaction and feedback.


Lords of The Fallen II
Sound Redesign

Cinematic trailer reimagining with emphasis on dark fantasy tone.


Armored Core VI
Sound Redesign

Cinematic redesign highlighting scale, mechanical weight, and momentum.


Cocoon
Sound Redesign

Explored player interaction with the environment, tactile feedback and detailed mechanical sequences.