Sound Redesign Collection
Control
Sound Redesign
Focused on telekinesis and abstract powers, focusing on spatial believability.
Saros
Sound Redesign
Gameplay focused sci-fi sound redesign, prioritising scale, weapon feedback, attack interactions, and enemy presence.
Ghost of Yotei
Sound Redesign
Emphasis on grounded foley, character motion, environmental ambience, and clear attack feedback.
Battlefield 6
Sound Redesign
Focused on realistic weapon and environmental audio, combining detailed foley and large-scale ambience.
Baldur's Gate 3
Sound Redesign
Explored spell design through layered magic, elemental texture, and material interaction.
Cyberpunk 2077
Sound Redesign
Redesign focused on in-game UI interaction and feedback.
Lords of The Fallen II
Sound Redesign
Cinematic trailer reimagining with emphasis on dark fantasy tone.
Armored Core VI
Sound Redesign
Cinematic redesign highlighting scale, mechanical weight, and momentum.
Cocoon
Sound Redesign
Explored player interaction with the environment, tactile feedback and detailed mechanical sequences.