SHOWREEL
Game Audio Projects
Reinforce Games — Multiplayer FPS (Unity)
Status: Ongoing collaboration
Ongoing collaboration with Reinforce Games on an unannounced multiplayer FPS developed in Unity. Responsible for sound design and audio implementation using Wwise, covering weapons, ambience, UI feedback, and spatial gameplay audio.
The video shows current work-in-progress weapon sound design created for the project, demonstrated against animation while the broader audio systems continue to be developed and integrated.
Audio work shown with permission from Reinforce Games. Project currently unannounced.
SOUND REDESIGNS
Battlefield 6
Sound Redesign
Centered around realistic weapons and environmental audio, combining detailed foley and large-scale explosive ambience.
Kena: Bridge of Spirits
Sound Redesign
Focused on shaping the energy buildup and release using tonal layers, crystal-like textures, and organic forest movement to support the transition from destruction to regeneration.
Cocoon
Sound Redesign
Gameplay exploration showcasing spatial audio and interactive sound, blending tonal layers with mechanical detail.
Armored Core VI
Sound Redesign
Sound redesign built around scale, impact, and a strong sense of physical weight and motion.
Lords of The Fallen II
Sound Redesign
A dark fantasy reinterpretation centered on atmosphere, ambience, and environmental detail.
Resident Evil 3
Sound Redesign
Focused on building creature presence through wet organic textures, breathing detail, and restrained environmental tone to support tension and physical proximity.
CORE SKILLS
Audio Production & Editing
Advanced audio editing, layering, and asset preparation using Ableton Live, Logic Pro and Reaper with experience in industry-standard plugins including iZotope, FabFilter, Soundtoys, and modern audio processing workflows.
Game Audio Workflow
Gameplay-focused asset creation with attention to player feedback, readability, variation, and sonic consistency across systems.
Implementation & Interactive Audio (Developing)
Currently learning Wwise, Unity, and Unreal Engine, with a focus on interactive audio, spatial awareness, and real-time design principles.
Music Production
Strong foundation in practical music theory and performance, including guitar, piano, and bass, combined with modern production, composition, and arrangement workflows in Logic Pro and Ableton Live.
Sound Design & Synthesis
Hybrid sound design combining synthesis, processing, and recorded sources, including granular, spectral, and tonal techniques.
Field Recording & Source Editing
Original source recording using Zoom H6 with XY, Mid-Side, and SSH-6 capsules, with cleanup and preparation in iZotope RX including spectral repair, noise reduction, and modern workflows for gameplay and cinematic asset development.