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SHOWREEL

Game Audio Projects

Reinforce Games — Multiplayer FPS (Unity)

Status: Ongoing collaboration

Ongoing collaboration with Reinforce Games on an unannounced multiplayer FPS developed in Unity. Responsible for sound design and audio implementation using Wwise, covering weapons, ambience, UI feedback, and spatial gameplay audio.

The video shows current work-in-progress weapon sound design created for the project, demonstrated against animation while the broader audio systems continue to be developed and integrated.


Audio work shown with permission from Reinforce Games. Project currently unannounced.

SOUND REDESIGNS


Battlefield 6

Sound Redesign

Centered around realistic weapons and environmental audio, combining detailed foley and large-scale explosive ambience.


Kena: Bridge of Spirits

Sound Redesign

Focused on shaping the energy buildup and release using tonal layers, crystal-like textures, and organic forest movement to support the transition from destruction to regeneration.


Cocoon

Sound Redesign

Gameplay exploration showcasing spatial audio and interactive sound, blending tonal layers with mechanical detail.


Armored Core VI

Sound Redesign

Sound redesign built around scale, impact, and a strong sense of physical weight and motion.


Lords of The Fallen II

Sound Redesign

A dark fantasy reinterpretation centered on atmosphere, ambience, and environmental detail.


Resident Evil 3 

Sound Redesign

Focused on building creature presence through wet organic textures, breathing detail, and restrained environmental tone to support tension and physical proximity.

CORE SKILLS



Audio Production & Editing

Advanced audio editing, layering, and asset preparation using Ableton Live, Logic Pro and Reaper with experience in industry-standard plugins including  iZotope, FabFilter, Soundtoys, and modern audio processing workflows.


Game Audio Workflow

Gameplay-focused asset creation with attention to player feedback, readability, variation, and sonic consistency across systems.



Implementation & Interactive Audio (Developing)

Currently learning Wwise, Unity, and Unreal Engine, with a focus on interactive audio, spatial awareness, and real-time design principles.


Music Production

Strong foundation in practical music theory and performance, including guitar, piano, and bass, combined with modern production, composition, and arrangement workflows in Logic Pro and Ableton Live.


Sound Design & Synthesis

Hybrid sound design combining synthesis, processing, and recorded sources, including granular, spectral, and tonal techniques.


Field Recording & Source Editing

Original source recording using Zoom H6 with XY, Mid-Side, and SSH-6 capsules, with cleanup and preparation in iZotope RX including spectral repair, noise reduction, and modern workflows for gameplay and cinematic asset development.